‹ Corsair Gaming
Ch 1 · Two Halves, Two Stories
Chapter 1 · Growth
Two halves of Corsair are moving in opposite directions.
Peripherals are growing; PC components are in a semiconductor squeeze.
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✦ The bottom line
Corsair pulled in $354.5 million last quarter, down 4% from a year earlier. Underneath: peripherals grew 10% and components fell 10% — two stories in one company.
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✦ Teach me
Money coming in
Every dollar Corsair earned from selling gaming and streaming gear. For Corsair, the headline number hides more than it shows — you have to split the two segments to see the real story.
Wall Street calls this
Revenue
A slight overall decline could mean either weakness or a mix shift. For Corsair, it's the mix.
The headline number · latest quarter
$354.5
M
Money in for the three months ending March 2026 — down 4% year over year. The number itself tells you very little; the segments tell the story.
Source · 8-K · Item 2.02 — earnings release, Statements of Operations · Q1 2026 · Filed May 7, 2026
Inside that $354.5M live two very different businesses. The first — peripherals — is the brand-led half: keyboards, mice, headsets, plus the Elgato streaming and creator gear. Higher-margin, brand-driven, and growing. Streamers and AI-assisted creators keep adding it to their setups.
The growing half · Gamer & Creator Peripherals
$123
M
Peripherals (G&CP) grew 10% to $123M — Elgato streaming gear, gaming peripherals, and Sim Racing all gaining on rising content-creation demand.
Source · 8-K · Item 2.02 — Segment results (Gamer and Creator Peripherals) · Q1 2026 · Filed May 7, 2026
The second half is components and systems — memory (DRAM), cooling, power, prebuilt gaming PCs. This is the lower-margin, more cyclical half, and it depends on the chip supply chain. A global semiconductor shortage hit it hard this quarter. Here's the damage.
The shrinking half · Gaming Components & Systems
$231
M
Components (GCS) fell 10% to $231M on an industry-wide semiconductor shortage — though even here gross margin improved year over year.
Source · 8-K · Item 2.02 — Segment results (Gaming Components and Systems) · Q1 2026 · Filed May 7, 2026
Mixed
Peripherals +10%, components -10%; net revenue -4% — the mix is shifting toward the better business.
You just finished
Chapter 1 · GROWTH
Two Halves, Two Stories
you now read: money coming in (revenue)
Up next
Then
Chapter 3 · MOAT
Brand, Ecosystem, and the Pro Tier
Chapter 4 · MANAGEMENT
The Operator Took Over
Chapter 5 · BEHIND THE NUMBERS
The Story Behind the Numbers
Chapter 6 · RISK
Cycles, Competition, and Consumer Mood